Archive for December 2, 2023

In Depth: Boosting Cybersecurity Awareness with Gamification Via Fortra’s Terranova Security Training

Posted in Commentary with tags on December 2, 2023 by itnerd

A staggering 95% of all cybersecurity issues can be traced to human error, according to the World Economic Forum, highlighting that traditional cybersecurity awareness training may not be delivering the effectiveness urgently needed. 

To get more insight on this, I had an interview with Theo Zafirakos, CISO Professional Services Lead at Fortra’s Terranova Security to see what his thoughts were in terms of cybersecurity training and how effective it is as well as how effective it can be:

1. Can you comment on how end users perceive cybersecurity threats and how they should deal with them? 

Cybersecurity and cyber threat tactics are complex topics and because of this, individuals often feel intimidated and insecure when using technology. Additional stress is added when they are told that they must deal with the imminent threat of cyber criminals looking to steal their data, hack their systems, or compromise their passwords. It can be scary, and even technophiles are not all adept with cybersecurity best practices. This complexity and fear may make some individuals veer away from any responsibility for learning. If they do something wrong, it is easy for them to justify it with, “it was not my fault, I was not informed”. Even after learning, it is still easy to make mistakes, and this can lead to feelings of anger and embarrassment. 

In a recent survey conducted by Fortra’s Terranova Security, 75% of respondents between the ages of 18 and 75 stated that they have been targeted or know someone who has been targeted in a phishing attack. It is not that the other 25% did not get targeted, it is most likely that they were not aware. We can no longer deny the threat – it is real, and it affects everyone. What was surprising from the same survey was that most of the respondents still believe and rely solely on their IT teams to protect them. But what happens when the cyber criminal manages to bypass technical controls or target an individual in a personal context. Whose responsibility is it then?

Organizations, schools, and governments must take the time to inform individuals of the threats associated with the use of technology, how to detect them, and what practices to adopt when they are online or dealing with sensitive information.

When users adopt secure behaviors and can consistently apply best practices, they will display positive emotions such as pride when detecting a phishing attack, confidence when they detect and report suspicious activity, or relief when they notice a malicious website just before they submit their password. This will motivate them to learn more.

2. How does your typical end user cybersecurity training fall short in terms of arming end users with the tools they need to protect themselves and their organizations? 

Very often, cybersecurity awareness courses are too technical and may not be modified to suit the knowledge and competence of the learner. When users follow such courses, they may not understand the learning objectives or their individual role in contributing to the cybersecurity of their organization, and often become intimidated by future learning. Lengthy and non-interactive learning activities do not engage the learner.

Content is not the only issue. The design and deployment of the learning program is also very important. Gone are the days of taking an hour-long course once a year, using the same content. Organizations must adapt by providing fresh and relevant content on a regular basis without repeating it year after year. Developing and maintaining a large content library in all required languages, and very often in accessible formats, is a daunting and resource consuming task.

When the program and learning activity selection has not been well thought out in advance, we notice a decline in participation over time and a reduced retention of best practices.

3. How does Fortra’s Cyber Games modules fill in that gap? 

Cyber Games modules are powerful tools for employee learning and professional development. By allowing players to solve virtual puzzles and interact with clickable on-screen elements, we tap into human psychology to ensure that the training is engaging and informative for participants. 

Cyber Games provide instant performance feedback by measuring the player’s cybersecurity knowledge in real-time. Continuous feedback happens organically throughout each module, whether that is expanding on a correct response or explaining what led to a mistake. As a result, players are given autonomy to move through safe environments and see the impacts of their actions immediately.

We have created interactive eLearning modules that deliver unparalleled security awareness training results and enhanced problem-solving skills. Instead of subjecting players to a stream of endless text and visuals, users are encouraged to approach in-game tasks with a more critical mindset to determine the best possible strategy. This way, individuals grow their reasoning and detection skills.

We cannot have games without having some form of competition, which serves as a natural motivator. Unlike more traditional security awareness training initiatives, Cyber Games are fueled by inherent motivating forces. Bolstered by a scoring system, such as awarding a certain number of points for a correct response, players are pushed to improve their performance – whether they are scored against their previous results or those of other employees via a department or company leaderboards.

4. Can you speak to any success stories that you have seen with your Cyber Games modules? 

Gamified cybersecurity awareness programs are a powerful tool for organizations to help motivate employees to engage with training and enhance their behavior by retaining what they learn.

In one situation, one of our customers had difficulty motivating their users to accept and follow the awareness program. By introducing Cyber Games, they were able to demystify cybersecurity and make it a fun and engaging experience. When the time came to launch their official program, they had a significant increase in voluntary participation compared to previous years.

Another customer used Cyber Games for just-in-time learning following undesired results during a phishing simulation. By providing end users with these additional learning opportunities with instant-feedback gaming modules, it is easy to distill complex topics into clear, actionable best practices. The consequence for failing a phishing simulation was to play a game, instead of being enrolled to training, which is often seen as punishment. Simply by changing the type and name of the activity, it created a more positive psychological environment for the learner.

Gamification can be used as a tool to build a culture that understands the value of cybersecurity and adopts it in daily routines. Organizations must use every tool at their disposal to encourage a mindset where security is everyone’s responsibility, not just the IT team! 

5. Are your Cyber Games modules aimed at big businesses, or can SMB’s leverage this as well? 

Cyber Games have been designed for any organization and any user, even those who are not gamers. While some games offer a more immersive experience with 3D concepts, others are simpler in design, which anyone can learn and play in a very short time. The Serious Games module leverages proven eLearning techniques and puts end users at the center of immersive, exciting scenarios in 3D virtual environments. They boost skill development and make learning key cyber concepts fun. The Cyber Challenges module reinforces existing security awareness training programs and provides quick, focused learning opportunities to end users. Each module zooms in on one specific unsafe behavior or best practice, supporting users with bite-sized content.

We cover topics that are relevant to all sectors and sizes, such as phishing and malware, social media, protecting sensitive information, and many others.

Many thanks to Theo Zafirakos for taking time to answer these questions.

Linda Yaccarino Tries To Rally The Troops At Twitter While Some Of Those Troops Are Leaving The Building

Posted in Commentary with tags on December 2, 2023 by itnerd

Things are going from bad to worse at Twitter. Twitter CEO and Chief Elon Musk apologist Linda Yaccarino is trying to spin Elon Musk’s F-Bomb laced tirade from a couple of days ago. You can read the details via this CNBC article that a reader pointed me towards. Here’s the relevant points:

Linda Yaccarino sent a memo to employees of X (formerly Twitter) on Thursday in the aftermath of Elon Musk’s interview with Andrew Ross Sorkin, which she characterized to her staff as “candid” and “profound.”

Her memo goes on to try and act as some sort of rallying cry by not only putting some spin on Elon’s tirade. Here’s a example of what I mean:

We’re at one of the most maverick companies in the world and we get to do things that have never been done before. X sits in a one-of-a-kind constellation of companies that are changing the world – from helping to conserve the planet through Tesla’s electric vehicles, to exploring new planets with SpaceX, to the seamless global connectivity of Starlink, to the potential of transforming lives with Neuralink, to responsibly reimagining the benefits of AGI through xAI.

You’re at X because you have the courage and conviction to build and operationalize the most consequential platform that exists. That’s quite an enviable position to be in.

Our mission at X is bold: to be an open platform without censorship of thought – one that provides people information and the freedom to make up their own minds. Our principles do not have a price tag, nor will they be compromised – ever. And no matter how hard they try, we will not be distracted by sideline critics who don’t understand our mission.

Yeah, if you want to call a platform full of racists and antisemitic humans among other miscreants that’s run by a guy who likes to lash out at his critics any way he can an”open platform without censorship of thought“. But you do you Linda.

The problem with this is that I don’t think that this message is resonating with Twitter staff based on this:

Claire Atkinson reported on Thursday that X, formerly known as Twitter, had faced a series of resignations from staff, including senior and junior employees, amid what has certainly been a chaotic month for the site and its owner. Sales staff began exiting the company shortly after X handed out bonus checks this month, the report said.

Atkinson reported that X was operating with a skeleton staff at its office, and the advertising division had been losing money.

A spokesperson for X did not immediately respond to a request for comment.

If a business is failing, employees head to greener pastures because they have bills to pay. Thus it’s really not surprising that there’s a wave of resignations given that Twitter is a train wreck next to a dumpster fire with no real hope of recovering from that. The real question is when will this make Twitter to be no longer viable because there’s not enough staff, or the right staff to run the platform.

Linda Yaccarino has lost the plot here. If she were smart, she’d heed the advice of her friends and quit Twitter. But based on the above, she’s going nowhere. Which means that either not that smart, or she’s all in with Twitter and is willing to go down with the ship. Not that it matters at the end of the day. What does matter is that this is yet another data point that shows that Twitter is doomed.